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diff --git a/doc/mdk_gstart.texi b/doc/mdk_gstart.texi new file mode 100644 index 0000000..bde4160 --- /dev/null +++ b/doc/mdk_gstart.texi @@ -0,0 +1,433 @@ +@node Getting started, mixvm.el, MIX and MIXAL tutorial, Top +@comment node-name, next, previous, up +@chapter Getting started + +In this chapter, you will find a sample code-compile-run-debug session +using the @sc{mdk} utilities. Familiarity with the MIX mythical computer +and its assembly language MIXAL (as described in Knuth's TAOCP) is +assumed; for a compact reminder, see @ref{MIX and MIXAL tutorial}. + +@menu +* Writing a source file:: A sample MIXAL source file. +* Compiling:: Using @code{mixasm} to compile source + files into binary format. +* Running the program:: Running and debugging your program. +@end menu + +@node Writing a source file, Compiling, Getting started, Getting started +@comment node-name, next, previous, up +@section Writing a source file +@cindex MIXAL +@cindex source file + +MIXAL programs can be written as ASCII files with your editor of choice. +Here you have the mandatory @emph{hello world} as written in the MIXAL +assembly language: + +@example +* (1) +* hello.mixal: say 'hello world' in MIXAL (2) +* (3) +* label ins operand comment (4) +TERM EQU 19 the MIX console device number (5) + ORIG 1000 start address (6) +START OUT MSG(TERM) output data at address MSG (7) + HLT halt execution (8) +MSG ALF "MIXAL" (9) + ALF " HELL" (10) + ALF "O WOR" (11) + ALF "LD " (12) + END START end of the program (13) +@end example + +@noindent MIXAL source files should have the extension @file{.mixal} +when used with the @sc{mdk} utilities. As you can see in the above +sample, each line in a MIXAL file can be divided into four fields +separated by an arbitrary amount of whitespace characters (blanks and or +tabs). While Knuth's definition of MIXAL each field must start at a +fixed pre-defined column number, the @sc{mdk} assembler loosens this +requirement and lets you format the file as you see fit. The only +restrictions retained are for comment lines (like 1-4) which must begin +with an asterisk (*) placed at column 1, and for the label field (see +below) which, if present, must also start at column 1. The four fields +in each non-comment line are: + +@itemize @minus +@item +an optional label, which either refers to the current memory address (as +@code{START} and @code{MSG} in lines 7 and 9) or a defined symbol +(@code{TERM}) (if present, the label must always start at the first +column in its line, for the first whitespace in the line maks the +beginning of the second field), +@item +an operation mnemonic, which can represent either a MIX instruction +(@code{OUT} and @code{HLT} in lines 6 and 7 above), or an assembly +pseudoinstruction. +@item +an optional operand for the (pseudo)instruction, and +@item +an optional free text comment. +@end itemize + +@noindent Lines 9-12 of the @file{hello.mixal} file above also show the +second (and last) difference between Knuth's MIXAL definition and ours: +the operand of the @code{ALF} pseudoinstruction (a word of five +characters) must be quoted with using ""@footnote{In Knuth's definition, +the operand always starts at a fixed column number, and the use of +quotation is therefore unnecessary. As @code{mixasm} releases this +requirement, marking the beginning and end of the @code{ALF} operand +disambiguates the parser's recognition of this operand when it includes +blanks}. + +The workings of this sample program should be straightforward if you are +familiar with MIXAL. See TAOCP vol. 1 for a thorought definition or +@ref{MIX and MIXAL tutorial}, for a quick tutorial. + +@node Compiling, Running the program, Writing a source file, Getting started +@comment node-name, next, previous, up +@section Compiling +@cindex compiling +@cindex binary programs +@cindex virtual machine +@cindex assembler +@cindex @code{mixasm} + +A simulator of the MIX computer, called @code{mixvm} (MIX virtual +machine) is included in the @sc{mdk} tools. It is able to run binary +files containing MIX instructions written in their binary +representation. You can translate MIXAL source files into this binary +form using @code{mixasm}, the MIXAL assembler. So, in order to compile +the @file{hello.mixal} file, you can type the following +command at your shell prompt: + +@example +mixasm -g hello @key{RET} +@end example + +If the source file contains no errors, this will produce a binary file +called @file{hello.mix} which can be loaded and run by the MIX virtual +machine. The @code{-g} flag tells the assembler to include debug +information in the executable file (for a complete description of all +the compilation options, see @ref{mixasm}.) Now, your are ready to run +your first MIX program, as described in the following section. + + +@node Running the program, , Compiling, Getting started +@comment node-name, next, previous, up +@section Running the program +@cindex @code{mixvm} +@cindex non-interactive mode +@cindex interactive mode + +MIX is a mythical computer, so it is no use ordering it from your +favorite hardware provider. @sc{mdk} provides a software simulator of +the computer, though. It is called @code{mixvm}, which stands for +@dfn{MIX virtual machine}. Using it, you can run your MIXAL programs, +after compiling them with @code{mixasm} into binary @file{.mix} +files. @code{mixvm} can be used either in @dfn{interactive} or +@dfn{non-interactive} mode. In the second case, @code{mixvm} will load +your program into memory, execute it (producing any output due to MIXAL +@code{OUT} instructions present in the program), and exit when it +encounters a @code{HLT} instruction. In interactive mode, you will enter +a shell prompt which allows you issuing commands to the running virtual +machine. This commands will permit you loading, running and debugging +programs, as well as inspecting the MIX computer state (register +contents, memory cells contents and so on). + +@menu +* Non-interactive mode:: Running your programs non-interactively. +* Interactive mode:: Running programs interactively. +* Debugging:: Commands for debugging your programs. +@end menu + +@node Non-interactive mode, Interactive mode, Running the program, Running the program +@comment node-name, next, previous, up +@subsection Non-interactive mode +@cindex non-interactive mode + +To make @code{mixvm} work in non-interactive mode, use the @code{-r} +flag. Thus, to run our @file{hello.mix} program, simply type + +@example +mixvm -r hello @key{RET} +@end example + +@noindent at your command prompt, and you will get the following output: + +@example +MIXAL HELLO WORLD +** Execution time: 11 +@end example + +@noindent Since our hello world program uses MIX's device number 19 as +its output device (@pxref{Writing a source file}), the output is +redirected to the shell's standard output. Had you used any other MIX +output devices (disks, drums, line printer, etc.), @code{mixvm} would +have created a file named after the device used (e.g. @file{disk4.dev}) +and written its output there. Note also that the virtual machine reports +the execution time of the program, according to the (virtual) time spent +in each of the binary instructions (@pxref{Execution times}). + +Sometimes, you will prefer to store the results of your program in MIX +registers rather than writing them to a device. In such cases, +@code{mixvm}'s @code{-d} flag is your friend: it makes @code{mixvm} to +dump the contents of its registers and flags after executing the loaded +program. For instance, typing the following command at your shell's +prompt + +@example +mixvm -d -r hello +@end example + +@noindent you will obtain the following output: + +@example +MIXAL HELLO WORLD +** Execution time: 11 +rA: + 00 00 00 00 00 (0000000000) +rX: + 00 00 00 00 00 (0000000000) +rJ: + 00 00 (0000) +rI1: + 00 00 (0000) rI2: + 00 00 (0000) +rI3: + 00 00 (0000) rI4: + 00 00 (0000) +rI5: + 00 00 (0000) rI6: + 00 00 (0000) +Overflow: F +Cmp: E +@end example + +@noindent which, in addition to the program's outputs and execution +time, gives you the contents of the MIX registers and the values of the +overflow toggle and comparison flag (admittedly, rather uninteresting in +our sample). + +As you can see, running programs non-interactively has many +limitations. You cannot peek the virtual machine's memory contents, not +to mention stepping through your program's instructions or setting +breakpoints. Enter interactive mode. + +@node Interactive mode, Debugging, Non-interactive mode, Running the program +@comment node-name, next, previous, up +@subsection Interactive mode +@cindex interactive mode + +To enter the MIX virtual machine interactive mode, simply type + +@example +mixvm @key{RET} +@end example + +@noindent at your shell command prompt. This command enters the +@code{mixvm} command shell. You will be presented the following command +prompt: + +@example +MIX > +@end example + +@noindent The virtual machine is initialised and ready to accept your +commands. The @code{mixvm} command shell uses GNU's readline, so that +you have at your disposal command completion (using @key{TAB}) and +history functionality, as well as other line editing shortcuts common to +all utilities using this library (for a complete description of +readline's line editing usage, see @ref{Command Line +Editing,,,Readline}.) + +Usually, the first thing you will want to do is loading a compiled MIX +program into memory. This is acomplished by the @code{load} command, +which takes as an argument the name of the @file{.mix} file to be +loaded. Thus, typing + +@example +MIX > load hello @key{RET} +Program loaded. Start address: 3000 +MIX > +@end example + +@noindent will load @file{hello.mix} into the virtual machine's memory +and set the program counter to the address of the first instruction. You +can obtain the contents of the program counter using the command +@code{pc}: + +@example +MIX > pc +Current address: 3000 +MIX > +@end example + +After loading it, you are ready to run the program, using, as you surely +have guessed, the @code{run} command: + +@example +MIX > run +Running ... +MIXAL HELLO WORLD +... done +Elapsed time: 11 /Total program time: 11 (Total uptime: 11) +MIX > +@end example + +@noindent Note that now the timing statistics are richer. You obtain the +elapsed execution time (i.e., the time spent executing instructions +since the last breakpoint), the total execution time for the program up +to now (which in our case coincides with the elapsed time, since there +were no breakpoints), and the total uptime for the virtual machine (you +can load and run more than one program in the same session). After +running the program, the program counter will point to the address after +the one containing the @code{HLT} instruction. In our case, asking the +value of the program counter after executing the program will give us + +@example +MIX > pc +Current address: 3002 +MIX > +@end example + +@noindent You can check the contents of a memory cell giving its address +as an argument of the command @code{pmem}, like this + +@example +MIX > pmem 3001 +3001: + 00 00 00 02 05 (0000000133) +MIX > +@end example + +@noindent +and convince yourself that address 3001 contains the binary +representation of the instruction @code{HLT}. An address range of the +form FROM-TO can also be used as the argument of @code{pmem}: + +@example +MIX > pmem 3000-3006 +3000: + 46 58 00 19 37 (0786957541) +3001: + 00 00 00 02 05 (0000000133) +3002: + 14 09 27 01 13 (0237350989) +3003: + 00 08 05 13 13 (0002118477) +3004: + 16 00 26 16 19 (0268542995) +3005: + 13 04 00 00 00 (0219152384) +3006: + 00 00 00 00 00 (0000000000) +MIX > +@end example + +@noindent +In a similar manner, you can look at the contents of the MIX registers +and flags. For instance, to ask for the contents of the A register you +can type + +@example +MIX > preg A +rA: + 00 00 00 00 00 (0000000000) +MIX > +@end example + +@noindent +Use the comand @code{help} to obtain a list of all available commands, +and @code{help COMMAND} for help on a specific command, e.g. + +@example +MIX > help run +run Run loaded or given MIX code file. Usage: run [FILENAME] +MIX > +@end example + +@noindent +For a complete list of commands available at the MIX propmt, +@xref{mixvm}. In the following subsection, you will find a quick tour +over commands useful for debugging your programs. + +@node Debugging, , Interactive mode, Running the program +@comment node-name, next, previous, up +@subsection Debugging commands + +The interactive mode of @code{mixvm} lets you step by step execution of +programs as well as breakpoint setting. Use @code{next} to step through +the program, running its instructions one by one. To run our +two-instruction @file{hello.mix} sample you can do the following: + +@example +MIX > load hello +Program loaded. Start address: 3000 +MIX > pc +Current address: 3000 +MIX > next +MIXAL HELLO WORLD +Elapsed time: 1 /Total program time: 1 (Total uptime: 1) +MIX > pc +Current address: 3001 +MIX > next +End of program reached at address 3002 +Elapsed time: 10 /Total program time: 11 (Total uptime: 11) +MIX > pc +Current address: 3002 +MIX > next +MIXAL HELLO WORLD +Elapsed time: 1 /Total program time: 1 (Total uptime: 12) +MIX > +MIX > run +Running ... +... done +Elapsed time: 10 /Total program time: 11 (Total uptime: 22) +MIX > @end example +@noindent +(As an aside, the above sample also shows how the virtual machine +handles cummulative time statistics and automatic program restart). + +You can set a breakpoint at a given address using the command +@code{sbpa} (set breakpoint at address). When a breakpoint is set, +@code{run} will stop before executing the instruction at the given +address. Typing @code{run} again will resume program execution. Coming +back to our hello world example, we would have: + +@example +MIX > sbpa 3001 +Breakpoint set at address 3001 +MIX > run +Running ... +MIXAL HELLO WORLD +... stopped: breakpoint at line 8 (address 3001) +Elapsed time: 1 /Total program time: 1 (Total uptime: 23) +MIX > run +Running ... +... done +Elapsed time: 10 /Total program time: 11 (Total uptime: 33) +MIX > +@end example + +@noindent +Note that, since we compiled @file{hello.mixal} with debug info enabled +(the @code{-g} flag of @code{mixasm}), the virtual machine is able to +tell us the line in the source file corresponding to the breakpoint we +are setting. As a matter of fact, you can directly set breakpoints at +source code lines using the command @code{sbp LINE_NO}, e.g. + +@example +MIX > sbp 4 +Breakpoint set at line 7 +MIX > +@end example + +@noindent +@code{sbp} sets the breakpoint at the first meaningful source code line; +thus, in the above example we have requested a breakpoint at a line +which does not correspond to a MIX instruction and the breakpoint is set +at the first line containing a real instruction after the given one. To +unset breakpoints, use @code{cbpa ADDRESS} and @code{cbp LINE_NO}, or +@code{cabp} to remove all currently set breakpoints. + +MIXAL lets you define symbolic constants, either using the @code{EQU} +pseudoinstruction or starting an instruction line with a label (which +assigns to the label the value of the current memory address). Each +MIXAL program has, therefore, an associated symbol table which you can +inspect using the @code{psym} command. For our hello world sample, you +will obtain the following output: + +@example +MIX > psym +START: 3000 +TERM: 19 +MSG: 3002 +MIX > +@end example + +Other useful commands for debugging are @code{tron} (which turns on +tracing of executed intructions) and @code{weval} (which evaluates +w-expressions on the fly). For a complete description of all available +MIX commands, @xref{mixvm}. |