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|
\input texinfo @c -*-texinfo-*-
@c %**start of header
@setfilename mdk.info
@settitle MIX Development Kit (mdk)
@finalout
@setchapternewpage odd
@c %**end of header
@include version.texi
@set JAO Jos@'e Antonio Ortega Ruiz
@footnotestyle separate
@ifinfo
This file documents the the @sc{mdk} utilities for developing
programs using Donald Knuth's MIX language.
Copyright (C) 2000 @value{JAO}
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
@ignore
Permission is granted to process this file through TeX and print the
results, provided the printed document carries copying permission
notice identical to this one except for the removal of this paragraph
(this paragraph not being relevant to the printed manual).
@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
sections entitled ``Copying'' and ``GNU General Public License'' are
included exactly as in the original, and provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation
approved by the Free Software Foundation.
@end ifinfo
@titlepage
@title MDK
@subtitle MIX Development Kit
@subtitle Edition @value{EDITION}, for @sc{mdk} Version @value{VERSION}
@subtitle @value{UPDATED}
@author by @value{JAO}
@page
@vskip 0pt plus 1filll
Copyright @copyright{} 2000 @value{JAO}
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
sections entitled ``Copying'' and ``GNU General Public License'' are
included exactly as in the original, and provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation
approved by the Free Software Foundation.
@end titlepage
@node Top, Introduction, (dir), (dir)
@ifinfo
This file documents the @sc{mdk} utilities to develop, run and debug
programs written in the MIXAL programming language. MIXAL is an
assembler-like language for programming a virtual computer called
MIX. They were created by Donald Knuth in the first volume of @cite{The
Art of Computer Programming} (Addison Wesley, 1997).
@sc{mdk} was written by @value{JAO} and is released under the GNU
General Public license (@pxref{Copying}), so that users are free to share
and improve it.
@end ifinfo
@menu
* Introduction::
* MIX and MIXAL tutorial:: Learn the innards of MIX and MIXAL.
* Getting started:: Basic usage of the @sc{mdk} tools.
* mixvm:: Invoking the MIX virtual machine.
* mixasm:: Invoking the MIXAL assembler.
* Copying:: @sc{mdk} licensing terms.
* Problems:: Reporting bugs.
* Concept Index:: Index of concepts.
@detailmenu
--- The Detailed Node Listing ---
MIX and MIXAL tutorial
* The MIX computer:: Architecture and instruction set
of the MIX computer.
* MIXAL:: The MIX assembly language.
The MIX computer
* MIX architecture::
* MIX instruction set::
MIX instruction set
* Instruction structure::
* Loading operators::
* Storing operators::
* Arithmetic operators::
* Address transfer operators::
* Comparison operators::
* Jump operators::
* Input-output operators::
* Conversion operators::
* Shift operators::
* Miscellaneous operators::
MIXAL
* Basic structure:: Writing basic MIXAL programs.
* MIXAL directives:: Assembler directives.
* Expressions:: Evaluation of expressions.
* Local symbols:: Special symbol table entries.
* Literal constants:: Specifying an immediate operand.
Getting started
* Writing a source file:: A sample MIXAL source file.
* Compiling:: Using @code{mixasm} to compile source
files into binary format.
* Running the program:: Running and debugging your program.
Running the program
* Non-interactive mode:: Running your programs non-interactively.
* Interactive mode:: Running programs interactively.
* Debugging:: Commands for debugging your programs.
@code{mixvm}, the MIX computer simulator
* Invocation:: Options when invoking @code{mixvm}.
* Commands:: Commands available in interactive mode.
* Devices:: MIX block devices implementation.
@code{mixasm}, the MIXAL assembler
* Invoking @code{mixasm}:: @code{mixasm} options
@end detailmenu
@end menu
@node Introduction, MIX and MIXAL tutorial, Top, Top
@comment node-name, next, previous, up
@unnumbered Introduction
@cindex Introduction
In his book series @cite{The Art of Computer Programming} (published by
Addison Wesley), D. Knuth uses an imaginary computer, the MIX, and its
associated machine-code and assembly languages to ilustrate the
concepts and algorithms as they are presented.
The MIX's architecture is a simplified version of those found in real
CISC CPUs, and the MIX assembly language (MIXAL) provides a set of
primitives that will be very familiar to any person with a minimum
experience in assembly programming. The MIX/MIXAL definition is powerful
and complete enough to provide a virtual development platform for
writing quite complex programs, and close enough to real computers to be
worth using when learning programming techniques. At any rate, if you
want to learn or improve your programming skills, a MIX development
environment would come in handy.
The @sc{mdk} package aims at providing such virtual development
environment on a GNU box. Thus, @sc{mdk} offers you a set of utilities
to simulate the MIX computer and to write, compile, run and debug MIXAL
programs. As of version @value{VERSION}, @sc{mdk} includes
the following programs:
@table @code
@item mixvm
MIX virtual machine. Emulation of the MIX computer.
@item mixasm
MIXAL assembler. Assembler which translates MIXAL source files into
programs that can be run (and debugged) by @code{mixvm}.
@end table
@code{mixvm} implements a simulator of the MIX computer, giving you a
virtual machine for executing and debugging MIX programs. These binary
programs could be written by hand, but it is easier to produce them
compiling MIXAL source files, using the MIXAL assembler @code{mixasm}.
This manual gives you a tutorial of MIX and MIXAL, and a thorough
description of the use of the @sc{mdk} utilities.
@node MIX and MIXAL tutorial, Getting started, Introduction, Top
@comment node-name, next, previous, up
@chapter MIX and MIXAL tutorial
@cindex MIX
@cindex MIXAL
In the book series @cite{The Art of Computer Programming}, by D. Knuth,
a virtual computer, the MIX, is used by the author (together with the
set of binary instructions that the virtual CPU accepts) to illustrate
the algorithms and skills that every serious programmer should
master. Like any other real computer, there is a symbolic assembler
language that can be used to program the MIX: the MIX assembly language,
or MIXAL for short. In the following subsections you will find a tutorial
on these topics, which will teach you the basics of the MIX architecture
and how to program a MIX computer using MIXAL.
@menu
* The MIX computer:: Architecture and instruction set
of the MIX computer.
* MIXAL:: The MIX assembly language.
@end menu
@node The MIX computer, MIXAL, MIX and MIXAL tutorial, MIX and MIXAL tutorial
@comment node-name, next, previous, up
@section The MIX computer
In this section, you will find a description of the MIX computer,
its components and instruction set.
@menu
* MIX architecture::
* MIX instruction set::
@end menu
@node MIX architecture, MIX instruction set, The MIX computer, The MIX computer
@comment node-name, next, previous, up
@subsection MIX architecture
@cindex byte
@cindex MIX byte
@cindex word
@cindex MIX word
@cindex MIX architecture
@cindex MIX computer
@cindex register
@cindex MIX register
@cindex field specification
@cindex fspec
@cindex instruction
@cindex MIX instruction
@cindex address
@cindex memory cell
@cindex cell
@cindex memory
@cindex index
The basic information storage unit in the MIX computer is the
@dfn{byte}, which stores positive values in the range 0-63 . Note that a
MIX byte can be then represented as 6 bits, instead of the common 8 bits
for a @emph{regular} byte. Unless otherwise stated, we shall use the
word @dfn{byte} to refer to a MIX 6-bit byte.
A MIX @dfn{word} is defined as a set of 5 bytes plus a sign. The bytes
within a word are numbered from 1 to 5, being byte number one the most
significant one. The sign is denoted by index 0. Graphically,
@example
-----------------------------------------------
| 0 | 1 | 2 | 3 | 4 | 5 |
-----------------------------------------------
| +/- | byte | byte | byte | byte | byte |
-----------------------------------------------
@end example
@noindent
Sample MIX words are @samp{- 12 00 11 01 63} and @samp{+ 12 11 34 43
00}.
You can refer to subfields within a word using a
@dfn{field specification} or @dfn{fspec} of the form @samp{(L:R)}, where
@samp{L} denotes the first byte and @samp{R} the last byte of the
subfield. When @samp{L} is zero, the subfield includes the word's
sign. An fspec can also be represented as a single value @samp{F}, given
by @code{F = 8*L + R} (thus the fspec @samp{(1:3)}, denoting the first
three bytes of a word, is represented by the integer 11).
The MIX computer stores information in @dfn{registers}, that can store
either a word or two bytes and sign (see below), and @dfn{memory cells},
each one containing a word. Specifically, the MIX computer has 4000
memory cells with addresses 0 to 3999 (i.e., two bytes are enough to
address a memory cell) and the following registers:
@cindex rA
@cindex rX
@cindex rJ
@cindex rIn
@cindex register
@table @samp
@item rA
A register. General purpose register holding a word. Usually its
contents serves as the operand of arithmetic and storing instructions.
@item rX
X register. General purpose register holding a word. Often it acts as an
extension or a replacement of @samp{rA}.
@item rJ
J (jump) register. This register stores positive two-byte values,
usually representing a jump address.
@item rI[1-6]
Index registers. These six registers can store a signed two-byte
value. Their contents is used as indexing values for the computation of
effective memory addresses.
@end table
@cindex @sc{ov}
@cindex @sc{cm}
@cindex @samp{Un}
@cindex overflow toggle
@cindex comparison indicator
@cindex input-output devices
@noindent
In addition, the MIX computer contains:
@itemize @minus
@item
An @dfn{overflow toggle} (a single bit with values @dfn{on} or
@dfn{off}). In this manual, this toggle is denoted @sc{ov}.
@item
A @dfn{comparison indicator} (having three values: @dfn{EQUAL},
@dfn{GREATER} or @dfn{LESS}). In this manual, this indicator is denoted
@sc{cm}, and its possible values are abbreviated as @dfn{E}, @dfn{G} and
@dfn{L}.
@item
Input-output block devices. Each device is labelled as @samp{Un}, where
@samp{n} runs from 0 to 20. In Knuth's definition, @samp{U0-7} are
magnetic tape units, @samp{U8-15} are disks and drums, @samp{U16} is a
card reader, @samp{U17} is a card writer, @samp{U18} is a line printer
and, @samp{U19} is a typewriter terminal, and @samp{U20}, a paper
tape. Our implementation maps these devices to disk files, except for
@samp{U19}, which represents the standard output.
@end itemize
As noted above, communication of the MIX computer with the external
world is achieved by a set of input-output devices which can be
"connected" to it. Interchange of information is done in blocks of words
whose length depend on the device at hand (see @pxref{Devices}). These
words are interpreted by the device either as binary information (for
devices 0-16), or as representing printable characters (devices
17-20). In the last case, each MIX byte is mapped onto a character
according to the following table:
@multitable {00} {C} {00} {C} {00} {C} {00} {C}
@item 00 @tab @tab 01 @tab A @tab 02 @tab B @tab 03 @tab C
@item 04 @tab D @tab 05 @tab E @tab 06 @tab F @tab 07 @tab G
@item 08 @tab H @tab 09 @tab I @tab 10 @tab d @tab 11 @tab J
@item 12 @tab K @tab 13 @tab L @tab 14 @tab M @tab 15 @tab N
@item 16 @tab O @tab 17 @tab P @tab 18 @tab Q @tab 19 @tab R
@item 20 @tab s @tab 21 @tab p @tab 22 @tab S @tab 23 @tab T
@item 24 @tab U @tab 25 @tab V @tab 26 @tab W @tab 27 @tab X
@item 28 @tab Y @tab 29 @tab Z @tab 30 @tab 0 @tab 31 @tab 1
@item 32 @tab 2 @tab 33 @tab 3 @tab 34 @tab 4 @tab 35 @tab 5
@item 36 @tab 6 @tab 37 @tab 7 @tab 38 @tab 8 @tab 39 @tab 9
@item 40 @tab . @tab 41 @tab , @tab 42 @tab ( @tab 43 @tab )
@item 44 @tab + @tab 45 @tab - @tab 46 @tab * @tab 47 @tab /
@item 48 @tab = @tab 49 @tab $ @tab 50 @tab < @tab 51 @tab >
@item 52 @tab @@ @tab 53 @tab ; @tab 54 @tab : @tab 55 @tab '
@end multitable
@noindent
The value 0 represents a whitespace. Lowercase letters (d, s, p)
correspond to symbols non representable as ASCII characters (uppercase
delta, sigma and gamma, respectively) and byte values 56-63 have no
associated character.
Finally, the MIX computer features a virtual CPU which controls the
above components, and which is able to execute a rich set of
instructions (constituting its machine language, similar to those
commonly found in real CPUs), including arithmetic, logical, storing,
comparison and jump instructions. Being a typical von Neumann computer,
the MIX CPU fetchs binary instructions from memory sequentially (unless
a jump instruction is found), and stores the address of the next
instruction to be executed in an internal register called @dfn{location
counter} (also known as program counter in other architectures).
The next section, @xref{MIX instruction set}, gives a complete description
of the available MIX binary instructions.
@node MIX instruction set, , MIX architecture, The MIX computer
@comment node-name, next, previous, up
@subsection MIX instruction set
@cindex instruction set
The following subsections fully describe the instruction set of the MIX
computer. We begin with a description of the structure of binary
instructions and the notation used to refer to their subfields. The
remaininig subsections are devoted to describing the actual instructions
available to the MIX programmer.
@menu
* Instruction structure::
* Loading operators::
* Storing operators::
* Arithmetic operators::
* Address transfer operators::
* Comparison operators::
* Jump operators::
* Input-output operators::
* Conversion operators::
* Shift operators::
* Miscellaneous operators::
@end menu
@node Instruction structure, Loading operators, MIX instruction set, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Instruction structure
MIX @dfn{instructions} are codified as words with the following subfield
structure:
@multitable @columnfractions .15 .20 .65
@item @emph{Subfield} @tab @emph{fspec} @tab @emph{Description}
@item ADDRESS @tab (0:2)
@tab The first two bytes plus sign are the @dfn{address} field. Combined
with the INDEX field, denotes the memory address to be used by the
instruction.
@item INDEX @tab (3:3)
@tab The third byte is the @dfn{index}, normally used for indexing the
address@footnote{The actual memory address the instruction refers to, is
obtained by adding to ADDRESS the value of the @samp{rI} register
denoted by INDEX.}.
@item MOD @tab (4:4)
@tab Byte four is used either as an operation code modifier or as a field
specification.
@item OPCODE @tab (5:5)
@tab The last (least significant) byte in the word denotes the operation
code.
@end multitable
@noindent
or, graphically,
@example
------------------------------------------------
| 0 | 1 | 2 | 3 | 4 | 5 |
------------------------------------------------
| ADDRESS | INDEX | MOD | OPCODE |
------------------------------------------------
@end example
For a given instruction, @samp{M} stands for
the memory address obtained after indexing the ADDRESS subfield
(using its INDEX byte), and @samp{V} is the contents of the
subfield indicated by MOD of the memory cell with address @samp{M}. For
instance, suppose that we have the following contents of MIX registers
and memory cells:
@example
[rI2] = + 00 63
[31] = - 10 11 00 11 22
@end example
@noindent
where @samp{[n]} denotes the contents of the nth memory cell and
@samp{[rI2]} the contents of register @samp{rI2}@footnote{In general,
@samp{[X]} will denote the contents of entity @samp{X}; thus, by
definition, @w{@samp{V = [M](MOD)}}.}. Let us consider the binary
instruction @w{@samp{I = - 00 32 02 11 10}}. For this instruction we
have:
@example
ADDRESS = - 00 32 = -32
INDEX = 02 = 2
MOD = 11 = (1:3)
OPCODE = 10
M = ADDRESS + [rI2] = -32 + 63 = 31
V = [M](MOD) = (- 10 11 00 11 22)(1:3) = + 00 00 10 11 00
@end example
In the following subsections, we will assing to each MIX instruction a
mnemonic, or symbolic name. For instance, the mnemonic of @samp{OPCODE}
10 is @samp{LD2}. Thus we can rewrite the above instruction as
@example
LD2 -32,2(1:3)
@end example
@noindent
or, for a generic instruction:
@example
MNEMONIC ADDRESS,INDEX(MOD)
@end example
@noindent
Some instructions are identified by both the OPCODE and the MOD
fields. In these cases, the MOD will not appear in the above symbolic
representation. Also when ADDRESS or INDEX are zero, they can be
omitted. Finally, MOD defaults to (0:5) (meaning the
whole word).
@node Loading operators, Storing operators, Instruction structure, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Loading operators
@cindex loading operators
The following instructions are used to load memory contents into a
register.
@ftable @code
@item LDA
Put in rA the contents of cell no. M.
OPCODE = 8, MOD = fspec. @code{rA <- V}.
@item LDX
Put in rX the contents of cell no. M.
OPCODE = 15, MOD = fspec. @code{rX <- V}.
@item LDi
Put in rIi the contents of cell no. M.
OPCODE = 8 + i, MOD = fspec. @code{rIi <- V}.
@item LDAN
Put in rA the negative contents of cell no. M.
OPCODE = 16, MOD = fspec. @code{rA <- -V}.
@item LDXN
Put in rX the negative contents of cell no. M.
OPCODE = 23, MOD = fspec. @code{rX <- -V}.
@item LDiN
Put in rIi the negative contents of cell no. M.
OPCODE = 16 + i, MOD = fspec. @code{rIi <- -V}.
@end ftable
In all the above load instructions the @samp{MOD} field selects the
bytes of the memory cell with address @samp{M} which are loaded into the
requisite register (indicated by the @samp{OPCODE}). For instance, the
word @w{@samp{+ 00 13 01 27 11}} represents the instruction
@example
LD3 13,1(3:3)
^ ^ ^ ^
| | | |
| | | --- MOD = 27 = 3*8 + 7
| | --- INDEX = 1
| --- ADDRESS = 00 13
--- OPCODE = 11
@end example
Let us suppose that, prior to this instruction execution, the state of
the MIX computer is the following:
@example
[rI1] = - 00 01
[rI3] = + 24 12
[12] = - 01 02 03 04 05
@end example
@noindent
As, in this case, @w{@samp{M = 13 + [rI1] = 12}}, we have
@w{@samp{V = [M](3:3) = (- 01 02 03 04 05)(3:3) = + 00 00 00 00 03}}
(note that the specified subfield is left-padded with null bytes to
complete a word). Hence, the MIX state, after the instruction execution,
will be
@example
[rI1] = - 00 01
[rI3] = + 00 03
[12] = - 01 02 03 04 05
@end example
To further illustrate loading operators, the following table shows the
contents of @samp{rX} after different @samp{LDX} instructions:
@table @samp
@item LDX 12(0:0) [rX] = - 00 00 00 00 00
@item LDX 12(0:1) [rX] = - 00 00 00 00 01
@item LDX 12(3:5) [rX] = + 00 00 03 04 05
@item LDX 12(3:4) [rX] = + 00 00 00 03 04
@item LDX 12(0:5) [rX] = - 01 02 03 04 05
@end table
@node Storing operators, Arithmetic operators, Loading operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Storing operators
@cindex storing operators
The following instructions are the inverse of the load
operations: they are used to store a subfield of a register
into a memory location. Here, MOD represents the subfield of the memory
cell that is to be overwritten with bytes from a register. These bytes
are taken beginning by the rightmost side of the register.
@ftable @code
@item STA
Store rA. OPCODE = 24, MOD = fspec. @code{V <- rA}.
@item STX
Store rX. OPCODE = 31, MOD = fspec. @code{V <- rX}.
@item STi
Store rIi. OPCODE = 24 + i, MOD = fspec. @code{V <- rIi}.
@item STJ
Store rJ. OPCODE = 32, MOD = fspec. @code{V <- rJ}.
@item STZ
Store zero. OPCODE = 33, MOD = fspec. @code{V <- 0}.
@end ftable
By way of example, consider the instruction @samp{STA 1200(2:3)}. It
causes the MIX to fetch bytes no. 4 and 5 of register A and copy them to
bytes 2 and 3 of memory cell no. 1200 (remember that, for these
instructions, MOD specifies a subfield of @emph{the memory
address}). The others bytes of the memory cell retain their
values. Thus, if prior to the instruction execution we have
@example
[1200] = - 20 21 22 23 24
[rA] = + 01 02 03 04 05
@end example
@noindent
we will end up with
@example
[1200] = - 20 04 05 23 24
[rA] = + 01 02 03 04 05
@end example
As a second example, @samp{ST2 1000(0)} will set the sign of
@samp{[1000]} to that of @samp{[rI2]}.
@node Arithmetic operators, Address transfer operators, Storing operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Arithmetic operators
@cindex arithmetic operators
The following instructions perform arithmetic operations between rA and
rX register and memory contents.
@ftable @code
@item ADD
Add and set OV if overflow. OPCODE = 1, MOD = fspec.
@w{@code{rA <- rA +V}}.
@item SUB
Sub and set OV if overflow. OPCODE = 2, MOD = fspec.
@w{@code{rA <- rA - V}}.
@item MUL
Multiply V times rA and store the 10-bytes product in rAX.
OPCODE = 3, MOD = fspec. @w{@code{rAX <- rA x V}}.
@item DIV
rAX is considered a 10-bytes number, and it is divided by V.
OPCODE = 4, MOD = fspec. @w{@code{rA <- rAX / V}}, @code{rX} <- reminder.
@end ftable
In all the above instructions, @samp{[rA]} is one of the operands
of the binary arithmetic operation, the other being @samp{V} (that is,
the specified subfield of the memory cell with address @samp{M}), padded
with zero bytes on its left-side to complete a word. In multiplication
and division, the register @samp{X} comes into play as a right-extension
of the register @samp{A}, so that we are able to handle 10-byte numbers
whose more significant bytes are those of @samp{rA} (the sign of this
10-byte number is that of @samp{rA}: @samp{rX}'s sign is ignored).
Addition and substraction of MIX words can give rise to overflows, since
the result is stored in a register with room to only 5 bytes (plus
sign). When this occurs, the operation result modulo @w{1,073,741,823}
(the maximum value storable in a MIX word) is stored in @samp{rA}, and
the overflow toggle is set to TRUE.
@node Address transfer operators, Comparison operators, Arithmetic operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Address transfer operators
@cindex address transfer operators
In these instructions, @samp{M} (the address of the instruction after
indexing) is used as a number instead of as the address of a memory
cell.
@ftable @code
@item ENTA
Enter [rA]. OPCODE = 48, MOD = 2. @code{rA <- M}.
@item ENTX
Enter [rX]. OPCODE = 55, MOD = 2. @code{rX <- M}.
@item ENTi
Enter [rIi]. OPCODE = 48 + i, MOD = 2. @code{rIi <- M}.
@item ENNA
Enter negative [rA]. OPCODE = 48, MOD = 3. @code{rA <- -M}.
@item ENNX
Enter negative [rX]. OPCODE = 55, MOD = 3. @code{rX <- -M}.
@item ENNi
Enter negative [rIi]. OPCODE = 48 + i, MOD = 3. @code{rIi <- -M}.
@item INCA
Increase [rA]. OPCODE = 48, MOD = 0. @code{rA <- rA + M}.
@item INCX
Increase [rX]. OPCODE = 55, MOD = 0. @code{rX <- rX + M}.
@item INCi
Increase [rIi]. OPCODE = 48 + i, MOD = 0. @code{rIi <- rIi + M}.
@item DECA
Decrease [rA]. OPCODE = 48, MOD = 1. @code{rA <- rA - M}.
@item DECX
Decrease [rX]. OPCODE = 55, MOD = 0. @code{rX <- rX - M}.
@item DECi
Decrease [rIi]. OPCODE = 48 + i, MOD = 0. @code{rIi <- rIi - M}.
@end ftable
In the above instructions, the subfield @samp{ADDRESS} acts as an
immediate (indexed) operand, and allow us to set directly the contents
of the MIX registers without an indirection to the memory cells (in a
real CPU this would mean that they are faster that the previously
discussed instructions, whose operands are fetched from memory). So, if
you want to store in @samp{rA} the value -2000 (- 00 00 00 31 16), you
can use the binary instruction @w{+ 31 16 00 03 48}, or, symbolically,
@example
ENNA 2000
@end example
@noindent
Used in conjuction with the store operations (@samp{STA}, @samp{STX},
etc.), these instructions also allow you to set memory cells contents to
concrete values.
Note that in these address transfer operators, the @samp{MOD} field is
not a subfield specificator, but serves to define (together with
@samp{OPCODE}) the concrete operation to be performed.
@node Comparison operators, Jump operators, Address transfer operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Comparison operators
@cindex comparison operators
So far, we have learned how to move values around between the MIX
registers and its memory cells, and also how to perform arithmetic
operations using these values. But, in order to write non-trivial
programs, other functionalities are needed. One of the most common is
the ability to compare two values, which, combined with jumps, will
allow the execution of conditional statements.
The following instructions compare the value of a register with @samp{V}, and
set the @sc{cm} indicator to the result of the comparison (i.e. to
@samp{E}, @samp{G} or @samp{L}, equal, greater or lesser respectively).
@ftable @code
@item CMPA
Compare [rA] with V. OPCODE = 56, MOD = fspec.
@item CMPX
Compare [rX] with V. OPCODE = 63, MOD = fspec.
@item CMPi
Compare [rIi] with V. OPCODE = 56 + i, MOD = fspec.
@end ftable
As explained above, these instructions modify the value of the MIX
comparison indicator; but maybe you are asking yourself how do you use
this value: enter jump operators, in the next subsection.
@node Jump operators, Input-output operators, Comparison operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Jump operators
@cindex jump operators
The MIX computer has an internal register, called the @dfn{location
counter}, which stores the address of the next instruction to be fetched
and executed by the virtual CPU. You cannot directly modify the contents
of this internal register with a load instruction: after fetching the
current instruction from memory, it is automatically increased in one
unit by the MIX. However, the is a set of instructions (which we call
jump instructions) which can alter the contents of the location counter
provided some condition is met. When this occurs, the value of the next
instruction address that would have been fetched in the absence of the
jump is stored in @samp{rJ} (except for @code{JSJ}), and the location
counter is set to the value of @samp{M} (so that the next instruction is
fetched from this new address). Later on, you can return to the point
when the jump occurred reading the address stored in @samp{rJ}.
The MIX computer provides the following jump instructions:
With these instructions you force a jump to the specified address. Use
@samp{JSJ} if you do not care about the return address.
@ftable @code
@item JMP
Unconditional jump. OPCODE = 39, MOD = 0.
@item JSJ
Unconditional jump, but rJ is not modified. OPCODE = 39, MOD = 1.
@end ftable
These instructions check the overflow toggle to decide whether to jump
or not.
@ftable @code
@item JOV
Jump if OV is set (and turn it off). OPCODE = 39, MOD = 2.
@item JNOV
Jump if OV is not set (and turn it off). OPCODE = 39, MOD = 3.
@end ftable
In the following instructions, the jump is conditioned to the contents of the
comparison flag:
@ftable @code
@item JL
Jump if @w{@code{[CM] = L}}. OPCODE = 39, MOD = 4.
@itemx JE
Jump if @w{@code{[CM] = E}}. OPCODE = 39, MOD = 5.
@itemx JG
Jump if @w{@code{[CM] = G}}. OPCODE = 39, MOD = 6.
@itemx JGE
Jump if @code{[CM]} does not equal @code{L}. OPCODE = 39, MOD = 7.
@itemx JNE
Jump if @code{[CM]} does not equal @code{E}. OPCODE = 39, MOD = 8.
@itemx JLE
Jump if @code{[CM]} does not equal @code{G}. OPCODE = 39, MOD = 9.
@end ftable
You can also jump conditioned to the value stored in the MIX registers,
using the following instructions:
@ftable @code
@item JAN
@itemx JAZ
@itemx JAP
@itemx JANN
@itemx JANZ
@itemx JANP
Jump if the contents of rA is, respectively, negative, zero, positive,
non-negative, non-zero or non-positive.
OPCODE = 40, MOD = 0, 1, 2, 3, 4, 5.
@item JXN
@itemx JXZ
@itemx JXP
@itemx JXNN
@itemx JXNZ
@itemx JXNP
Jump if the contents of rX is, respectively, negative, zero, positive,
non-negative, non-zero or non-positive.
OPCODE = 47, MOD = 0, 1, 2, 3, 4, 5.
@item JiN
@itemx JiZ
@itemx JiP
@itemx JiNN
@itemx JiNZ
@itemx JiNP
Jump if the contents of rIi is, respectively, negative, zero, positive,
non-negative, non-zero or non-positive.
OPCODE = 40 + i, MOD = 0, 1, 2, 3, 4, 5.
@end ftable
@node Input-output operators, Conversion operators, Jump operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Input-output operators
@cindex input-output operators
As explained in previous sections (@pxref{MIX architecture}), the MIX
computer can interact with a series of block devices. To that end, you
have at your disposal the following instructions:
@ftable @code
@item IN
Transfer a block of words from the specified unit to memory, starting at
address M.
OPCODE = 36, MOD = I/O unit.
@item OUT
Transfer a block of words from memory (starting at address M) to the
specified unit.
OPCODE = 37, MOD = I/O unit.
@item IOC
Perfom a control operation (given by M) on the specified unit.
OPCODE = 35, MOD = I/O unit.
@item JRED
Jump to M if the specified unit is ready.
OPCODE = 38, MOD = I/O unit.
@item JBUS
Jump to M if the specified unit is busy.
OPCODE = 34, MOD = I/O unit.
@end ftable
@noindent
In all the above instructions, the @samp{MOD} subfile must be in the
range 0-20, since it denotes the operation's target device. The
@samp{IOC} instruction only makes sense for tape devices (@samp{MOD} =
0-7 or 20): it shifts the read/write pointer by the number of words
given by @samp{M} (if it equals zero, the tape is rewound)@footnote{In
Knuth's original definition, there are other control operations
available, but they do not make sense when implementing the block
devices as disk files (as we do in @sc{mdk} simulator). For the same
reason, @sc{mdk} devices are always ready, since all input-output
operations are performed using synchronous system calls.}.
@node Conversion operators, Shift operators, Input-output operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Conversion operators
@cindex conversion operators
The following instructions convert between numerical values and their
character representations.
@ftable @code
@item NUM
Convert rAX, assumed to contain a character representation of a number,
to its numerical value and store it in rA.
OPCODE = 5, MOD = 0.
@item CHAR
Convert the number stored in rA to a character representation and store
it in rAX.
OPCODE = 5, MOD = 1.
@end ftable
@noindent
Digits are represented in MIX by the range of values 30-39 (digits
9-0). Thus, if the contents of @samp{rA} and @samp{rX} is, for instance,
@example
[rA] = + 30 30 31 32 33
[rX] = + 31 35 39 30 34
@end example
@noindent
the represented number is 0012315904, and @samp{NUM} will store this
value in @samp{rA} (i.e., we end up with @samp{[rA]} = @w{+ 0 46 62 52
0} = 12315904. @samp{CHAR} performs the inverse operation.
@node Shift operators, Miscellaneous operators, Conversion operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Shift operators
@cindex shift
@cindex shift operators
The following instructions perform byte-wise shifts of the contents of
@samp{rA} and @samp{rX}.
@ftable @code
@item SLA
@itemx SRA
@itemx SLAX
@itemx SRAX
@itemx SLC
@itemx SRC
Shift rA or rAX left, right, or rAX circularly left or right. M
specifies the number of bytes to be shifted.
OPCODE = 6, MOD = 0, 1, 2, 3, 4, 5.
@end ftable
@noindent
If we begin with, say, @samp{[rA]} = @w{- 01 02 03 04 05}, we would
have the following modifications to @samp{rA} contents when performing
the instructions on the left column:
@multitable {SLA 00} {[rA] = - 00 00 00 00 00}
@item SLA 2 @tab [rA] = - 03 04 05 00 00
@item SRA 1 @tab [rA] = - 00 01 02 03 04
@item SLC 3 @tab [rA] = - 04 05 01 02 03
@item SRC 24 @tab [rA] = - 05 01 02 03 04
@end multitable
@noindent
Note that the sign is unaffected by shift operations. On the other hand,
@samp{SLAX} and @samp{SRAX} treat @samp{rA} and @samp{rX} as a single
10-bytes register (ignoring again the signs), so that, if we begin with
@samp{[rA]} = @w{+ 01 02 03 04 05} and @samp{[rX]} = @w{- 06 07 08 09
10}, executing @samp{SLAX 3} would yield:
@example
[rA] = + 04 05 06 07 08 [rX] = - 09 10 00 00 00
@end example
@node Miscellaneous operators, , Shift operators, MIX instruction set
@comment node-name, next, previous, up
@subsubsection Miscellaneous operators
@cindex miscellaneous operators
Finally, we list in the following table three miscellaneous MIX
instructions which do not fit in any of the previous subsections:
@ftable @code
@item MOVE
Move MOD words from M to the location stored in rI1.
OPCODE = 7, MOD = no. of bytes.
@item NOP
No operation. OPCODE = 0, MOD = 0.
@item HLT
Halt. Stops instruction fetching. OPCODE = 5, MOD = 2.
@end ftable
@noindent
The only effect of executing @samp{NOP} is increasing the location
counter, while @samp{HLT} usually marks program termination.
@node MIXAL, , The MIX computer, MIX and MIXAL tutorial
@comment node-name, next, previous, up
@section MIXAL
@cindex MIXAL
@cindex MIX assembly language
@cindex assembly
In the previous sections we have listed all the available MIX binary
instructions. As we have shown, each instruction is represented by a
word which is fetched from memory and executed by the MIX virtual
CPU. As is the case with real computers, the MIX knows how to decode
instructions in binary format (the so--called machine language), but a
human programmer would have a tough time if she were to write her
programs in machine language. Fortunately, the MIX computer can be
programmed using an assembly language, MIXAL, which provides a symbolic
way of writing the binary instructions understood by the imaginary MIX
computer. If you have used assembler languages before, you will find
MIXAL a very familiar language. MIXAL source files are translated
to machine language by a MIX assembler, which produces a binary file (the
actual MIX program) which can be directly loaded into the MIX memory and
subsequently executed.
In this section, we describe MIXAL, the MIX assembly language. The
implementation of the MIX assembler program and MIX computer simulator
provided by @sc{mdk} are described later on (@pxref{Getting started}).
@menu
* Basic structure:: Writing basic MIXAL programs.
* MIXAL directives:: Assembler directives.
* Expressions:: Evaluation of expressions.
* Local symbols:: Special symbol table entries.
* Literal constants:: Specifying an immediate operand.
@end menu
@node Basic structure, MIXAL directives, MIXAL, MIXAL
@comment node-name, next, previous, up
@subsection Basic program structure
The MIX assembler reads MIXAL files line by line, producing, when
required, a binary instruction, which is associated to a predefined
memory address. To keep track of the current address, the assembler
maintains an internal location counter which is incremented each time an
instruction is compiled. In addition to MIX instructions, you can
include in MIXAL file assembly directives (or pseudoinstructions)
addressed at the assembler itself (for instance, telling it where the
program starts and ends, or to reposition the location counter; see below).
MIX instructions and assembler directives@footnote{We shall call them,
collectively, MIXAL instructions.} are written in MIXAL (one per
source file line) according to the following pattern:
@example
[LABEL] MNEMONIC [OPERAND] [COMMENT]
@end example
@noindent
where @samp{OPERAND} is of the form
@example
[ADDRESS][,INDEX][(MOD)]
@end example
Items between square brackets are optional, and
@table @code
@item LABEL
Is an alphanumeric identifier (a @dfn{symbol}) which gets the current
value of the location counter, and can be used in subsequent
expressions.
@item MNEMONIC
Is a literal denoting the operation code of the instruction
(e.g. @code{LDA}, @code{STA}; see @pxref{MIX instruction set}) or an
assembly pseudoinstruction (e.g. @code{ORG}, @code{EQU}).
@item ADDRESS
Expression evaluating to the address subfield of the instruction.
@item INDEX
Expression evaluating to the index subfield of the instruction. It
defaults to 0 (i.e., no use of indexing) and can only be used when
@code{ADDRESS} is present.
@item MOD
Expression evaluating to the mod subfield of the instruction. Its
default value, when omitted, depends on @code{OPCODE}.
@item COMMENT
Any number of spaces after the operand mark the beggining of a comment,
i.e. any text separated by white space from the operand is ignored by
the assembler (note that spaces are not allowed within the
@samp{OPERAND} field).
@end table
Note that spaces are @emph{not} allowed between the @code{ADDRESS},
@code{INDEX} and @code{MOD} fields if they are present. White space is
used to separate the label, operation code and operand parts of the
instruction@footnote{In fact, Knuth's definition of MIXAL restricts the
column number at which each of these instruction parts must start. The
MIXAL assembler included in @sc{mdk}, @code{mixasm}, does not impose
such restriction.}.
We have already listed the mnemonics associated will each MIX
instructions; sample MIXAL instructions representing MIX instructions
are:
@example
HERE LDA 2000 HERE represents the current location counter
LDX HERE,2(1:3) this is a comment
JMP 1234
@end example
@node MIXAL directives, Expressions, Basic structure, MIXAL
@comment node-name, next, previous, up
@subsection MIXAL directives
MIXAL instructions can be either one of the MIX machine instructions
(@pxref{MIX instruction set}) or one of the following assembly
pseudoinstructions:
@ftable @code
@item ORIG
Sets the value of the memory address to which following instructions
will be allocated after compilation.
@item EQU
Used to define a symbol's value, e.g. @w{@code{SYM EQU 2*200/3}}.
@item CON
The value of the given expression is copied directly into the current
memory address.
@item ALF
Takes as operand five characters, constituting the five bytes of a word
which is copied directly into the current memory address.
@item END
Marks the end of the program. Its operand gives the start address for
program execution.
@end ftable
All MIXAL programs must contain an @code{END} directive, with a twofold
end: first, it marks the end of the assembler job, and, in the second
place, its (mandatory) operand indicates the start address for the
compiled program (that is, the address at which the virtual MIX machine
must begin fetching instructions after loading the program). It is also
very common (although not mandatory) to include at least an @code{ORIG}
directive to mark the initial value of the assembler's location counter
(remember that it stores the address associated with each compiled MIX
instruction). Thus, a minimal MIXAL program would be
@example
ORIG 2000 set the initial compilation adress
NOP this instruction will be loaded at adress 2000
HLT and this one at address 2001
END 2000 end of program; execution will start at address 2000
this line is not parsed by the assembler
@end example
@noindent
The assembler will generate two binary instructions (@code{NOP} (@w{+ 00
00 00 00 00}) and @code{HLT} (+ 00 00 02 05)), which will be loaded at
addresses 2000 and 2001. Execution of the program will begin at address
2000. Every MIXAL program should also include a @code{HLT} instruction,
which will mark the end of program execution (but not of program
compilation).
The @code{EQU} directive allows the definition of symbolic names for
specific values. For instance, we could rewrite the above program as
follows:
@example
START EQU 2000
ORIG START
NOP
HLT
END START
@end example
@noindent
which would give rise to the same compiled code. Symbolic constants (or
symbols, for short) can also be implicitly defined placing them in the
@code{LABEL} field of a MIXAL instruction: in this case, the assembler
assigns to the symbol the value of the location counter before compiling
the line. Hence, a third way of writing our trivial program is
@example
ORIG 2000
START NOP
HLT
END START
@end example
The @code{CON} directive allows you to directly specify the contents of
the memory address pointed by the location counter. For instance, when
the assembler encounters the following code snippet
@example
ORIG 1150
CON -1823473
@end example
@noindent
it will assign to the memory cell number 1150 the contents @w{- 00 06 61
11 49} (which corresponds to the decimal value -1823473).
Finally, the @code{ALF} directive let's you specify the memory contents
as a set of five (quoted) characters, which are translated by the
assembler to their byte values, conforming in that way the binary word
that is to be stored in the corresponding memory cell. This directive
comes in handy when you need to store printable messages in a memory
address, as in the following example:
@example
OUT MSG MSG is not yet defined here (future reference)
MSG ALF "THIS " MSG gets defined here
ALF "IS A "
ALF "MESSA"
ALF "GE. "
@end example
@noindent
The above snippet also shows the use of a @dfn{future reference}, that
is the usage of a symbol (@code{MSG} in the example) prior of its actual
definition. The MIXAL assembler is able to handle future references
subject to some limitations which are described in the following section
(@pxref{Expressions}).
@cindex comments
Any line starting with an asterisk is treated as a comment and ignored
by the assembler.
@example
* This is a comment: this line is ignored.
* This line is an error: * must be in column 1.
@end example
As noted in the previous section, comments can also be located after the
@code{MNEMONIC} field of an instruction, separated from it by white
space, as in
@example
LABEL LDA 100 This is also a comment
@end example
@node Expressions, Local symbols, MIXAL directives, MIXAL
@comment node-name, next, previous, up
@subsection Expressions
@cindex operator
@cindex binary operator
@cindex unary operator
The @code{ADDRESS}, @code{INDEX} and @code{MOD} fields of a MIXAL
instruction can be expressions, formed by numbers, identifiers and
binary operators (@code{+ - * / // :}). @code{+} and @code{-} can also
be used as unary operators. Order of evaluation is from left to right:
there is no other operator precedence rule, and parentheses cannot be
used for grouping. A stand-alone asterisk denotes the current memory
location; thus, for instance,
@example
4+2**
@end example
@noindent
evaluates to 4 plus two times the current memory location. White space
is not allowed within expressions.
The special binary operator @code{:} has the same meaning as in fspecs,
i.e.,
@example
A:B = 8*A + B
@end example
@noindent
while @code{A//B} stands for the quotient of the ten-byte number @w{@code{A} 00
00 00 00 00} (that is, A right-padded with 5 null bytes or, what amounts
to the same, multiplied by 64 to the fifth power) divided by
@code{B}. Sample expressions are:
@example
18-8*3 = 30
14/3 = 4
1+3:11 = 4:11 = 43
1//64 = (01 00 00 00 00 00)/(00 00 00 01 00) = (01 00 00 00 00 00)
@end example
@noindent
Note that all MIXAL expressions evaluate to a MIX word (by definition).
All symbols appearing within an expression must be previously defined. Future
references are only allowed when appearing stand-alone (or modified by
an unary operator) in the @code{ADDRESS} part of a MIXAL instruction,
e.g.
@example
* OK: stand alone future reference
STA -S1(1:5)
* ERROR: future reference in expression
LDX 2-S1
S1 LD1 2000
@end example
@node Local symbols, Literal constants, Expressions, MIXAL
@comment node-name, next, previous, up
@subsection Local symbols
@cindex local symbols
Besides user defined symbols, MIXAL programmers can use the so called
@dfn{local symbols}, which are symbols of the form @code{[1-9][HBF]}. A
local symbol @code{nB} refers to the address of the last previous
occurrence of @code{nH} as a label, while @code{nF} refers to the next
@code{nH} occurrence. Unlike user defined symbols, @code{nH} can appear
multiple times in the @code{LABEL} part of different MIXAL
instructions. The following code shows an instance of local symbols'
usage:
@example
* line 1
1H LDA 100
* line 2: 1B refers to address of line 1, 3F refers to address of line 4
STA 3F,2(1B//2)
* line 3: redefinition of 1H
1H STZ
* line 4: 1B refers to address of line 3
3H JMP 1B
@end example
Note that a @code{B} local symbol never refers to a definition in its
own line, that is, in the following program:
@example
ORIG 1999
ST NOP
3H EQU 69
3H ENTA 3B local symbol 3B refers to 3H in previous line
HLT
END ST
@end example
@noindent
the contents of @samp{rA} is set to 69 and @emph{not} to 2001. An
specially tricky case occurs when using local symbols in conjunction
with @code{ORIG} pseudoinstructions. To wit@footnote{The author wants to
thank Philip E. King for pointing these two special cases of local
symbol usage to him.},
@example
ORIG 1999
ST NOP
3H CON 10
ENT1 *
LDA 3B
** rI1 is 2001, rA is 10. So far so good!
3H ORIG 3B+1000
** at this point 3H equals 2003
** and the location counter equals 3000.
ENT2 *
LDX 3B
** rI2 contains 3000, rX contains 2003.
HLT
END ST
@end example
@node Literal constants, , Local symbols, MIXAL
@comment node-name, next, previous, up
@subsection Literal constants
@cindex literal constants
MIXAL allows the introduction of @dfn{literal constants}, which are
automatically stored in memory addresses after the end of the program by
the assembler. Literal constants are denoted as @code{=exp=}, where
@code{exp} is an expression. For instance, the code
@example
L EQU 10
LDA =20-L=
@end example
causes the assembler to add after the program's end an instruction with
contents 10, and to assemble the above code as the instruction @w{@code{
LDA a}}, where @code{a} stands for the address in which the value 10 is
stored. In other words, the compiled code is equivalent to the
following:
@example
L EQU 10
LDA a
@dots{}
a CON 20-L
END start
@end example
@node Getting started, mixvm, MIX and MIXAL tutorial, Top
@comment node-name, next, previous, up
@chapter Getting started
In this chapter, you will find a sample code-compile-run-debug session
using the @sc{mdk} utilities. Familiarity with the MIX mythical computer
and its assembly language MIXAL (as described in Knuth's TAOCP) is
assumed; for a compact reminder, see @ref{MIX and MIXAL tutorial}.
@menu
* Writing a source file:: A sample MIXAL source file.
* Compiling:: Using @code{mixasm} to compile source
files into binary format.
* Running the program:: Running and debugging your program.
@end menu
@node Writing a source file, Compiling, Getting started, Getting started
@comment node-name, next, previous, up
@section Writing a source file
@cindex MIXAL
@cindex source file
MIXAL programs can be written as ASCII files with your editor of choice.
Here you have the mandatory @emph{hello world} as written in the MIXAL
assembly language:
@example
* (1)
* hello.mixal: say 'hello world' in MIXAL (2)
* (3)
* label ins operand comment (4)
TERM EQU 19 the MIX console device number (5)
ORIG 1000 start address (6)
START OUT MSG(TERM) output data at address MSG (7)
HLT halt execution (8)
MSG ALF "MIXAL" (9)
ALF " HELL" (10)
ALF "O WOR" (11)
ALF "LD " (12)
END START end of the program (13)
@end example
@noindent MIXAL source files should have the extension @file{.mixal}
when used with the @sc{mdk} utilities. As you can see in the above
sample, each line in a MIXAL file can be divided into four fields
separated by an arbitrary amount of whitespace characters (blanks and or
tabs). While Knuth's definition of MIXAL each field must start at a
fixed pre-defined column number, the @sc{mdk} assembler loosens this
requirement and lets you format the file as you see fit. The only
restrictions retained are for comment lines (like 1-4) which must begin
with an asterisk (*) placed at column 1, and for the label field (see
below) which, if present, must also start at column 1. The four fields
in each non-comment line are:
@itemize @minus
@item
an optional label, which either refers to the current memory address (as
@code{START} and @code{MSG} in lines 7 and 9) or a defined symbol
(@code{TERM}) (if present, the label must always start at the first
column in its line, for the first whitespace in the line maks the
beginning of the second field),
@item
an operation mnemonic, which can represent either a MIX instruction
(@code{OUT} and @code{HLT} in lines 6 and 7 above), or an assembly
pseudoinstruction.
@item
an optional operand for the (pseudo)instruction, and
@item
an optional free text comment.
@end itemize
@noindent Lines 9-12 of the @file{hello.mixal} file above also show the
second (and last) difference between Knuth's MIXAL definition and ours:
the operand of the @code{ALF} pseudoinstruction (a word of five
characters) must be quoted with using ""@footnote{In Knuth's definition,
the operand always starts at a fixed column number, and the use of
quotation is therefore unnecessary. As @code{mixasm} releases this
requirement, marking the beginning and end of the @code{ALF} operand
disambiguates the parser's recognition of this operand when it includes
blanks}.
The workings of this sample program should be straightforward if you are
familiar with MIXAL. See TAOCP vol. 1 for a thorought definition or
@ref{MIX and MIXAL tutorial}, for a quick tutorial.
@node Compiling, Running the program, Writing a source file, Getting started
@comment node-name, next, previous, up
@section Compiling
@cindex compiling
@cindex binary programs
@cindex virtual machine
@cindex assembler
@cindex @code{mixasm}
A simulator of the MIX computer, called @code{mixvm} (MIX virtual
machine) is included in the @sc{mdk} tools. It is able to run binary
files containing MIX instructions written in their binary
representation. You can translate MIXAL source files into this binary
form using @code{mixasm}, the MIXAL assembler. So, in order to compile
the @file{hello.mixal} file, you can type the following
command at your shell prompt:
@example
mixasm -g hello @key{RET}
@end example
If the source file contains no errors, this will produce a binary file
called @file{hello.mix} which can be loaded and run by the MIX virtual
machine. The @code{-g} flag tells the assembler to include debug
information in the executable file (for a complete description of all
the compilation options, see @ref{mixasm}.) Now, your are ready to run
your first MIX program, as described in the following section.
@node Running the program, , Compiling, Getting started
@comment node-name, next, previous, up
@section Running the program
@cindex @code{mixvm}
@cindex non-interactive mode
@cindex interactive mode
MIX is a mythical computer, so it is no use ordering it from your
favorite hardware provider. @sc{mdk} provides a software simulator of
the computer, though. It is called @code{mixvm}, which stands for
@dfn{MIX virtual machine}. Using it, you can run your MIXAL programs,
after compiling them with @code{mixasm} into binary @file{.mix}
files. @code{mixvm} can be used either in @dfn{interactive} or
@dfn{non-interactive} mode. In the second case, @code{mixvm} will load
your program into memory, execute it (producing any output due to MIXAL
@code{OUT} instructions present in the program), and exit when it
encounters a @code{HLT} instruction. In interactive mode, you will enter
a shell prompt which allows you issuing commands to the running virtual
machine. This commands will permit you loading, running and debugging
programs, as well as inspecting the MIX computer state (register
contents, memory cells contents and so on).
@menu
* Non-interactive mode:: Running your programs non-interactively.
* Interactive mode:: Running programs interactively.
* Debugging:: Commands for debugging your programs.
@end menu
@node Non-interactive mode, Interactive mode, Running the program, Running the program
@comment node-name, next, previous, up
@subsection Non-interactive mode
@cindex non-interactive mode
To make @code{mixvm} work in non-interactive mode, use the @code{-r}
flag. Thus, to run our @file{hello.mix} program, simply type
@example
mixvm -r hello @key{RET}
@end example
@noindent at your command prompt, and you will get the following output:
@example
MIXAL HELLO WORLD
@end example
@noindent Since our hello world program uses MIX's device number 19 as
its output device (@pxref{Writing a source file}), the output is
redirected to the shell's standard output. Had you used any other MIX
output devices (disks, drums, line printer, etc.), @code{mixvm} would
have created a file named after the device used (e.g. @file{disk4.dev})
and written its output there.
Sometimes, you will prefer to store the results of your program in MIX
registers rather than writing them to a device. In such cases,
@code{mixvm}'s @code{-d} flag is your friend: it makes @code{mixvm} to
dump the contents of its registers and flags after executing the loaded
program. For instance, typing the following command at your shell's
prompt
@example
mixvm -d -r hello
@end example
@noindent you will obtain the following output:
@example
MIXAL HELLO WORLD
rA: + 00 00 00 00 00 (0000000000)
rX: + 00 00 00 00 00 (0000000000)
rJ: + 00 00 (0000)
rI1: + 00 00 (0000) rI2: + 00 00 (0000)
rI3: + 00 00 (0000) rI4: + 00 00 (0000)
rI5: + 00 00 (0000) rI6: + 00 00 (0000)
Overflow: F
Cmp: E
@end example
@noindent which, in addition to the program's outputs, gives you the
contents of the MIX registers and the values of the overflow toggle and
comparison flag (admittedly, rather uninteresting in our sample).
As you can see, running programs non-interactively has many
limitations. You cannot peek the virtual machine's memory contents, not
to mention stepping through your program's instructions or setting
breakpoints. Enter interactive mode.
@node Interactive mode, Debugging, Non-interactive mode, Running the program
@comment node-name, next, previous, up
@subsection Interactive mode
@cindex interactive mode
To enter the MIX virtual machine interactive mode, simply type
@example
mixvm @key{RET}
@end example
@noindent at your shell command prompt. This command enters the
@code{mixvm} command shell. You will be presented the following command
prompt:
@example
MIX >
@end example
@noindent The virtual machine is initialised and ready to accept your
commands. The @code{mixvm} command shell uses GNU's readline, so that
you have at your disposal command completion (using @key{TAB}) and
history functionality, as well as other line editing shortcuts common to
all utilities using this library (for a complete description of
readline's line editing usage, see @ref{Command Line
Editing,,,Readline}.)
Usually, the first thing you will want to do is loading a compiled MIX
program into memory. This is acomplished by the @code{load} command,
which takes as an argument the name of the @file{.mix} file to be
loaded. Thus, typing
@example
MIX > load hello @key{RET}
Program loaded. Start address: 3000
MIX >
@end example
@noindent will load @file{hello.mix} into the virtual machine's memory
and set the program counter to the address of the first instruction. You
can obtain the contents of the program counter using the command
@code{pc}:
@example
MIX > pc
Current address: 3000
MIX >
@end example
After loading it, you are ready to run the program,
using, as you surely have guessed, the @code{run} command:
@example
MIX > run
Running ...
MIXAL HELLO WORLD
... done
MIX >
@end example
@noindent After running the program, the program counter will point to
the address after the one containing the @code{HLT} instruction. In our
case, asking the value of the program counter after executing the
program will give us
@example
MIX > pc
Current address: 3002
MIX >
@end example
@noindent You can check the contents of a memory cell giving its address
as an argument of the command @code{pmem}, like this
@example
MIX > pmem 3001
3001: + 00 00 00 02 05 (0000000133)
MIX >
@end example
@noindent
and convince yourself that address 3001 contains the binary
representation of the instruction @code{HLT}. An address range of the
form FROM-TO can also be used as the argument of @code{pmem}:
@example
MIX > pmem 3000-3006
3000: + 46 58 00 19 37 (0786957541)
3001: + 00 00 00 02 05 (0000000133)
3002: + 14 09 27 01 13 (0237350989)
3003: + 00 08 05 13 13 (0002118477)
3004: + 16 00 26 16 19 (0268542995)
3005: + 13 04 00 00 00 (0219152384)
3006: + 00 00 00 00 00 (0000000000)
MIX >
@end example
@noindent
In a similar manner, you can look at the contents of the MIX registers
and flags. For instance, to ask for the contents of the A register you
can type
@example
MIX > preg A
rA: + 00 00 00 00 00 (0000000000)
MIX >
@end example
@noindent
Use the comand @code{help} to obtain a list of all available commands,
and @code{help COMMAND} for help on a specific command, e.g.
@example
MIX > help run
run Run loaded or given MIX code file. Usage: run [FILENAME]
MIX >
@end example
@noindent
For a complete list of commands available at the MIX propmt,
@xref{mixvm}. In the following subsection, you will find a quick tour
over commands useful for debugging your programs.
@node Debugging, , Interactive mode, Running the program
@comment node-name, next, previous, up
@subsection Debugging commands
The interactive mode of @code{mixvm} lets you step by step execution of
programs as well as breakpoint setting. Use @code{next} to step through
the program, running its instructions one by one. To run our
two-instruction @file{hello.mix} sample you can do the following:
@example
MIX > load hello
Program loaded. Start address: 3000
MIX > pc
Current address: 3000
MIX > next
MIXAL HELLO WORLD
MIX > pc
Current address: 3001
MIX > next
MIX > pc
Current address: 3002
MIX > next
End of program reached at address 3002
MIX >
@end example
You can set a breakpoint at a given address using the command
@code{sbpa} (set breakpoint at address). When a breakpoint is set,
@code{run} will stop before executing the instruction at the given
address. Typing @code{run} again will resume program execution. Coming
back to our hello world example, we would have:
@example
MIX > sbpa 3001
Breakpoint set at address 3001
MIX > run
Running ...
MIXAL HELLO WORLD
... stopped: breakpoint at line 8 (address 3001)
MIX > run
Running ...
... done
MIX >
@end example
@noindent
Note that, since we compiled @file{hello.mixal} with debug info enabled
(the @code{-g} flag of @code{mixasm}), the virtual machine is able to
tell us the line in the source file corresponding to the breakpoint we
are setting. As a matter of fact, you can directly set breakpoints at
source code lines using the command @code{sbp LINE_NO}, e.g.
@example
MIX > sbp 4
Breakpoint set at line 7
MIX >
@end example
@noindent
@code{sbp} sets the breakpoint at the first meaningful source code line;
thus, in the above example we have requested a breakpoint at a line
which does not correspond to a MIX instruction and the breakpoint is set
at the first line containing a real instruction after the given one. To
unset breakpoints, use @code{cbpa ADDRESS} and @code{cbp LINE_NO}, or
@code{cabp} to remove all currently set breakpoints.
MIXAL lets you define symbolic constants, either using the @code{EQU}
pseudoinstruction or starting an instruction line with a label (which
assigns to the label the value of the current memory address). Each
MIXAL program has, therefore, an associated symbol table which you can
inspect using the @code{psym} command. For our hello world sample, you
will obtain the following output:
@example
MIX > psym
START: 3000
TERM: 19
MSG: 3002
MIX >
@end example
For a complete description of all available MIX commands, @xref{mixvm}.
@node mixvm, mixasm, Getting started, Top
@comment node-name, next, previous, up
@chapter @code{mixvm}, the MIX computer simulator
@cindex mixvm
This chapter describes @code{mixvm}, the MIX computer
simulator. @code{mixvm} is a command line interface programme which
simulates the MIX computer (@pxref{The MIX computer}). It is able
to run MIXAL programs (@pxref{MIXAL}) previously compiled with the MIX
assembler (@pxref{mixasm}). The simulator allows inspection of the MIX
computer components (registers, memory cells, comparison flag and overflow
toggle), step by step execution of MIX programmes, and breakpoint
setting to aid you in debugging your code. For a tutorial description of
@code{mixvm} usage, @xref{Running the program}.
@menu
* Invocation:: Options when invoking @code{mixvm}.
* Commands:: Commands available in interactive mode.
* Devices:: MIX block devices implementation.
@end menu
@node Invocation, Commands, mixvm, mixvm
@comment node-name, next, previous, up
@section Invoking @code{mixvm}
@code{mixvm} can be invoked with the following command line options
(note, that, following GNU's conventions, we provide a long option name
for each available single letter switch):
@example
mixvm [-vhurd] [--version] [--help] [--usage] [--run] [--dump]
[FILE[.mix]]
@end example
@noindent
The meaning of these options is as follows:
@defopt -v
@defoptx --version
Prints version and copyleft information and exits.
@end defopt
@defopt -h
@defoptx --help
@defoptx -u
@defoptx --usage
Prints a summary of available options and exits.
@end defopt
@defopt -r
@defoptx --run
Loads the specified @var{FILE} and executes it. After the program
execution, @code{mixvm} exits. @var{FILE} must be the name of a binary
@file{.mix} program compiled with @code{mixasm}. If your program does
not produce any output, use the @code{-d} flag (see below) to peek at
the virtual machine's state after execution.
@end defopt
@defopt -d
@defoptx --dump
This option must be used in conjuction with @code{-r}, and tells
@code{mixvm} to print the value of the virtual machine's registers,
comparison flag and overflow toggle after executing the program named
@var{FILE}. See @xref{Non-interactive mode}, for sample usage.
@end defopt
When run without the @code{-r} flag, @code{mixvm} enters its interactive
mode, showing you a prompt like this one:
@example
MIX >
@end example
@noindent
and waiting for your commands (@pxref{Commands}). If the
optional @var{FILE} argument is given, the file @file{FILE.mix} will be
loaded into the virtual machine memory before entering the interactive
mode.
@node Commands, Devices, Invocation, mixvm
@comment node-name, next, previous, up
@section Interactive commands
You can enter the interactive mode of the MIX virtual machine by simply
invoking @code{mixvm} without arguments. You will then presented a shell
prompt
@example
MIX >
@end example
@noindent
which indicates that a new virtual machine has been initialised and is
ready to execute your commands. As we have already mentioned, this
command prompt offers you command line editing facilities as described
in the Readline user's manual (chances are that you are already familiar
with these command line editing capabilities, as they are present in
many GNU utilities, e.g. the @code{bash} shell). As a beginner, your
best friend will be the @code{help} command, which shows you a summary
of all available MIX commands and their usage; its syntax is as follows:
@deffn {@code{mixvm} command} help [command]
@deffnx {@code{mixvm} command} ? [command]
Prints a short description of the given @var{command} and its usage. If
@var{command} is omitted, all available commands are described.
@end deffn
You have at your disposal a series of commands that let you load and
execute MIX executable file, as well as manipulate MIXAL source files:
@deffn {file command} load file[.mix]
This command loads a binary file, @var{file.mix} into the virtual
machine memory, and positions the program counter at the beginning of
the loaded program. This address is indicated in the MIXAL source file
as the operand of the @code{END} pseudoinstruction. Thus, if your
@file{sample.mixal} source file contains the line:
@example
END 3000
@end example
@noindent
and you compile it with @code{mixasm} to produce the binary file
@file{sample.mix}, you will load it into the virtual machine as follows:
@example
MIX > load sample
Program loaded. Start address: 3000
MIX >
@end example
@end deffn
@deffn {file command} run [file[.mix]]
When executed without argument, this command initiates or resumes
execution of instructions from the current program counter
address. Therefore, issuing this command after a successful @code{load},
will run the loaded program until either a @code{HLT} instruction or a
breakpoint is found. If you provide a MIX filename as argument, the
given file will be loaded (as with @code{load} @var{file}) and
executed. If @code{run} is invoked again after program execution
completion (i.e., after the @code{HLT} instruction has been found in a
previous run), the program counter is repositioned and execution starts
again from the beginning.
@end deffn
@deffn {file command} edit file[.mixal]
The source file @var{file.mixal} is edited using the editor defined in
the environment variable @var{MIX_EDITOR}. If this variable is not set,
the following ones are tried out in order: @var{X_EDITOR}, @var{EDITOR}
and @var{VISUAL}.
@end deffn
@deffn {file command} compile file[.mixal]
The source file @var{file.mixal} is compiled (with debug information
enabled) using @code{mixasm}.
@end deffn
Sequential execution of loaded programs can be interrupted using the
following debug commands:
@deffn {debug command} next [ins_number]
This command causes the virtual machine to fetch and execute up to
@var{ins_number} instructions, beginning from the current program
counter position. Execution is interrupted either when the specified
number of instructions have been fetched or a breakpoint is found,
whatever happens first. If run without arguments, one instruction is
executed.
@end deffn
@deffn {debug command} sbp line_number
Sets a breakpoint at the specified source file line number. If the line
specified corresponds to a command or to a MIXAL pseudoinstruction which
does not produce a MIX instruction in the binary file (such as
@code{ORIG} or @code{EQU}) the breakpoint is set at the first source
code line giving rise to a MIX instruction after the specified
one. Thus, for our sample @file{hello.mixal} file:
@example
* (1)
* hello.mixal: say 'hello world' in MIXAL (2)
* (3)
* label ins operand comment (4)
TERM EQU 19 the MIX console device number (5)
ORIG 1000 start address (6)
START OUT MSG(TERM) output data at address MSG (7)
...
@end example
@noindent
trying to set a breakpoint at line 5, will produce the following result:
@example
MIX > sbp 5
Breakpoint set at line 7
MIX >
@end example
@noindent
since line 7 is the first one compiled into a MIX instruction (at
address 3000). In order to @code{sbp} to work, the source file must be
compiled using the @code{-g} flags, which tells @code{mixasm} to include
debug information in the binary @file{.mix} file.
@end deffn
@deffn {debug command} spba address
Sets a breakpoint at the given memory @var{address}. The argument must
be a valid MIX memory address, i.e., it must belong into the range
@w{[0-3999]}. Note that no check is performed to verify that the
specified address is reachable during program execution. No debug
information is needed to set a breakpoint by address with @code{sbpa}.
@end deffn
@deffn {debug command} cbp line_no
Clears a (previously set) breakpoint at the given source file line.
@end deffn
@deffn {debug command} cbpa address
Clears a (previously set) breakpoint at the given memory address.
@end deffn
@deffn {debug command} cabp
Clears all currently set breakpoints.
@end deffn
@deffn {debug command} psym [symbol_name]
MIXAL programs can define symbolic constants, using either the
@code{EQU} pseudoinstruction or a label at the beginning of a
line. Thus, in the program fragment
@example
VAR EQU 2168
ORIG 4000
START LDA VAR
@end example
@noindent
the symbol @code{VAR} stands for the value 2168, while @code{START} is
assigned the value 4000. When MIXAL programs are compiled using the
@code{-g} flag (which tells @code{mixasm} to include debug information
in the binary @file{.mix} file), the symbol table can be consulted from
the @code{mixvm} command line using @code{psym} followed by the name of
the symbol whose contents you are interested in. When run without
arguments, @code{psym} will print all defined symbols and their values.
@end deffn
Inspection and modification of the virtual machine state (memory,
registers, overflow toggle and comparison flag contents) is accomplished
using the following commands:
@deffn {state command} pc
Prints the current value of the program counter, which stores the
address of the next instruction to be executed in a non-halted program.
@end deffn
@deffn {state command} preg [A | X | J | I[1-6]]
@deffnx {state command} pall
@deffnx {state command} sreg A | X | J | I[1-6] value
@code{preg} prints the contents of a given MIX register. For instance,
@w{@code{preg} @var{A}} will print the contents of the A-register. When
invoked without arguments, all registers shall be printed:
@example
MIX > preg
rA: - 00 00 00 00 35 (0000000035)
rX: + 00 00 00 15 40 (0000001000)
rJ: + 00 00 (0000)
rI1: + 00 00 (0000) rI2: + 00 00 (0000)
rI3: + 00 00 (0000) rI4: + 00 00 (0000)
rI5: + 00 00 (0000) rI6: + 00 00 (0000)
MIX >
@end example
As you can see in the above sample, the contents is printed as the sign
plus the values of the MIX bytes stored in the register and, between
parenthesis, the decimal representation of its module.
@code{pall} prints the contents of all registers plus the comparison
flag and overflow toggle.
Finally, @code{sreg} Sets the contents of the given register to
@var{value}, expressed as a decimal constant. If @var{value} exceeds the
maximum value storable in the given register, @math{VALUE mod
MAXIMU_VALUE} is stored, e.g.
@example
MIX > sreg I1 1000
MIX > preg I1
rI1: + 15 40 (1000)
MIX > sreg I1 1000000
MIX > preg I1
rI1: + 09 00 (0576)
MIX >
@end example
@end deffn
@deffn {state command} pflags
@deffnx {state command} scmp E | G | L
@deffnx {state command} sover F | T
@code{pflags} prints the value of the comparison flag and overflow
toggle of the virtual machine, e.g.
@example
MIX > pflags
Overflow: F
Cmp: E
MIX >
@end example
@noindent
The values of the overflow toggle are either @var{F} (false) or @var{T}
(true), and, for the comparison flag, @var{E}, @var{G}, @var{L} (equal,
greater, lesser). @code{scmp} and @code{sover} are setters of the
comparison flag and overflow toggle values.
@end deffn
@deffn {state command} pmem from[-to]
@deffnx {state command} smem address value
@code{pmem} prints the contents of memory cells in the address range
@w{[@var{FROM}-@var{TO}]}. If the upper limit @var{to} is omitted, only
the contents of the memory cell with address @var{FROM} is printed, as
in
@example
MIX > pmem 3000
3000: + 46 58 00 19 37 (0786957541)
MIX >
@end example
The memory contents is displayed both as the set of five MIX bytes plus
sign composing the stored MIX word and, between parenthesis, the decimal
representation of the module of the stored value.
@code{smem} sets the content of the memory cell with address
@var{address} to @var{value}, expressed as a decimal constant.
@end deffn
Finally, you can use the @code{quit} command to exit @code{mixvm}.
@node Devices, , Commands, mixvm
@comment node-name, next, previous, up
@section MIX block devices
The MIX computer comes equipped with a set of block devices for
input-output operations (@pxref{Input-output operators}). @code{mixvm}
implements these block devices as disk files, with the exception of
block device no. 19 (typewriter terminal) which is redirected to
standard output. When you request an output operation on any other
(output) device, a file named according to the following table will be
created in the current directory, and the specified MIX words will be
written to the file in binary form (for binary devices) or in ASCII (for
char devices). Files corresponding to input block devices should be
created and filled beforehand to be used by the MIX virtual machine (for
input-output devices this creation can be accomplished by a MIXAL
program writing to the device the required data, or, if you prefer, with
your favourite editor).
@multitable {the device name} {xx-xx} {filena[x-x].dev} {bin i/o}
@item @emph{Device} @tab @emph{No.} @tab @emph{filename} @tab @emph{type}
@item Tape @tab 0-7 @tab @file{tape[0-7].dev} @tab bin i/o
@item Disks @tab 8-15 @tab @file{disk[0-7].dev} @tab bin i/o
@item Card reader @tab 16 @tab @file{cardrd.dev} @tab char in
@item Card writer @tab 17 @tab @file{cardwr.dev} @tab char out
@item Line printer @tab 18 @tab @file{printer.dev} @tab char out
@item Terminal @tab 19 @tab @code{stdout} @tab char out
@item Paper tape @tab 20 @tab @file{paper.dev} @tab char out
@end multitable
@node mixasm, Copying, mixvm, Top
@comment node-name, next, previous, up
@chapter @code{mixasm}, the MIXAL assembler
@cindex @code{mixasm}
@cindex MIXAL
@cindex assembler
MIX programs, as executed by @code{mixvm}, are composed of binary
instructions loaded into the virtual machine memory as MIX
words. Although you could write your MIX programs directly as a series
of words in binary format, you have at your disposal a more friendly
assembly language, MIXAL (@pxref{MIXAL}) which is compiled into binary
form by @code{mixasm}, the MIXAL assembler included in @sc{mdk}. In this
chapter, you will find a complete description of @code{mixasm} options.
@menu
* Invoking @code{mixasm}:: @code{mixasm} options
@end menu
@node Invoking @code{mixasm}, , mixasm, mixasm
@comment node-name, next, previous, up
@section Invoking @code{mixasm}
In its simplest form, @code{mixasm} is invoked with a single argument,
which is the name of the MIXAL file to be compiled, e.g.
@example
mixasm hello
@end example
@noindent
will compile either @file{hello} or @file{hello.mixal}, producing a
binary file named @file{hello.mix} if no errors are found.
In addition, @code{mixasm} can be invoked with the following command
line options (note, that, following GNU's conventions, we provide a long
option name for each available single letter switch):
@example
mixasm [-vhulg] [-o OUTPUT_FILE] [--version] [--help]
[--usage] [--debug] [--output=OUTPUT_FILE] [--list[=LIST_FILE]] file
@end example
@noindent
The meaning of these options is as follows:
@defopt -v
@defoptx --version
Prints version and copyleft information and exits.
@end defopt
@defopt -h
@defoptx --help
@defoptx -u
@defoptx --usage
Prints a summary of available options and exits.
@end defopt
@defopt -g
@defoptx --debug
Includes debugging information in the compiled file, allowing breakpoint
setting at source level and symbol table inspection under @code{mixvm}.
@end defopt
@defopt -o output_file
@defoptx --output=output_file
By default, the given source file @var{file.mixal} is compiled into
@var{file.mix}. You can provide a different name for the output file
using this option.
@end defopt
@defopt -l
@defoptx --list[=list_file]
This option causes @code{mixasm} to produce, in addion to the
@file{.mix} file, an ASCII file containing a summary of the compilation
results. The file is named after the MIXAL source file, changing its
extension to @file{.mls} if no argument is provided; otherwise, the
listing file is named according to the argument.
@end defopt
@node Copying, Problems, mixasm, Top
@chapter Copying
@lowersections
@include gpl.texi
@raisesections
@node Problems, Concept Index, Copying, Top
@chapter Reporting Bugs
@cindex bugs
@cindex problems
If you find a bug in @sc{mdk} (or have questions, comments or suggestions
about it), please send electronic mail to @email{jaortega@@acm.org,
the author}.
In your report, please include the version number, which you can find by
running @w{@samp{mixasm --version}}. Also include in your message the
output that the program produced and the output you expected.
@node Concept Index, , Problems, Top
@unnumbered Concept Index
@cindex tail recursion
@printindex cp
@c @node MIXAL instructions, , Concept Index, Top
@comment node-name, next, previous, up
@c @unnumbered MIXAL instructions
@c @printindex fn
@shortcontents
@contents
@bye
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