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authorJose Antonio Ortega Ruiz <jao@gnu.org>2019-04-09 02:59:08 +0100
committerJose Antonio Ortega Ruiz <jao@gnu.org>2019-04-09 02:59:08 +0100
commit5c331f54c23dd5db6ee4cd92bf67460935aaec5f (patch)
tree71a0f73e77b7b2afadaf066162225c634abae585 /samples
parent5e854d5060e4874d27049cda500535bb7eabe6d9 (diff)
downloadmdk-5c331f54c23dd5db6ee4cd92bf67460935aaec5f.tar.gz
mdk-5c331f54c23dd5db6ee4cd92bf67460935aaec5f.tar.bz2
Change vm->address_list from GSList to GQueue
The current emulator uses an unbounded linked list for tracking the memory locations our program has traveled through. On a 64 bit system, this requires 16 bytes of data for every instruction a MIX program performs. For small programs that are light on computation cycles, this does not cause a noticeable issue. For programs that execute hundreds of millions of instructions, this causes the memory footprint of the virtual machine to explode. I have attached an example MIXAL program that will cause the VM to grow to over 3 GB of memory usage when run. To run the sample, compile coin-opt.mixal (attached), run it in mixvm, and enter 499 at the prompt. Or use the following steps. This patch changes all the appropriate references to GQueue references and also caps the backtrace at 1000, which can be changed in the mixlib/mix_vm.h header. I feel like 1000 is a reasonable limit for the vast majority of debugging needs. Most people are looking back at the most recent 100 instructions or so. You can get the original behavior (unlimited tracing) back by setting the MIX_MAXTRACE to -1, albeit with a slightly higher memory cost (24 bytes per instruction). Or you can turn it off entirely by setting it to 0. Using a queue doesn't change the logic of the program in any significant way, and it allows programs to run for an extended period of time without consuming all the memory on the machine and slowing down to a crawl. -Kevin Brunelle
Diffstat (limited to 'samples')
-rw-r--r--samples/coin-opt.mixal114
1 files changed, 114 insertions, 0 deletions
diff --git a/samples/coin-opt.mixal b/samples/coin-opt.mixal
new file mode 100644
index 0000000..6d86d45
--- /dev/null
+++ b/samples/coin-opt.mixal
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+* Count the number of coin combinations
+
+TERM EQU 19 Terminal uses 14 words or 70 char
+VAL EQU 4:5 The value of a coin
+AMT EQU 1:3 The current amount of those coins
+
+* Start of the program.
+ ORIG 1000
+PROG OUT PRMPT(TERM)
+* Get the value we want combos for
+ IN INPT1(TERM)
+ LDA INPT1 THE NUMBER IS PROBABLY IN THIS WORD
+ LDX INPT2 WE LOAD 10 CHARS OF INPUT
+ JAP 1F MAKE SURE THEY ENTERED SOMETHING
+ JXZ PROG MAYBE THEY HAD SPACES FIRST?
+1H CMPX PRMPT(5:5) IS THE LAST CHAR A SPACE
+ JNE 3F IF NOT THEN WE CAN MOVE ON
+ SRAX 1 IF IT IS, SHIFT RIGHT 1 SPOT AND
+ JMP 1B LOOP BACK TO MAKE SURE
+3H NUM
+ CMPA MAX
+ JG PROG
+ STZ MAX
+ STA WANTED
+
+* Get a current value of the coins we have
+CURRVAL LD6 TYPES How many kinds of coins
+ LDA COINS,6(AMT) Load current amount of first coin
+2H DEC6 1 Move to next coin
+ ADD COINS,6(AMT) Add the amount of the next coin
+ J6NZ 2B Keep going for all combos
+
+* If less than goal, add a coin
+ CMPA WANTED Compare the current value to wanted value
+ JGE 1F If it's < wanted
+ LDA COINS(AMT) {
+ ADD COINS(VAL) add another of the first coin
+ STA COINS(AMT) and go back to CURRVAL
+ JMP CURRVAL }
+1H JG 3F If it's = wanted
+
+* It was equal, print, and the fall through
+ LDX MAX
+ INCX 1 We use this for counting the hits
+ LD6 TYPES We iterate through the types
+ ENT5 0 This points to the word in PBUFF
+ STX MAX
+ LDA MAX
+ CHAR
+ STX PBUF,5 Print the current number of hits
+1H INC5 2 Move to the next column
+ ENTA 0
+ LDX COINS,6(AMT) Get the number of coins by dividing the amount
+ DIV COINS,6(VAL) by the value of 1 coin
+6H CHAR
+ STX PBUF,5(3:5) Print the current amount
+ DEC6 1 Go to the next coin type
+ J6NN 1B If we go negative, we're done with coins
+ OUT PBUF(TERM) Output the line to the console
+
+* Equal or Greater, find first non-zero spot, add one to the next
+* spot up, and then zero it out.
+3H ENT5 0
+5H LDA COINS,5(AMT) Load current coin value
+ INC5 1 Go to next type of coin
+ CMP5 TYPES Compare to number of coin types
+ JG DONE If greater, we're out of coins
+ JAZ 5B If current coin value is 0, go to next coin
+ LDA COINS,5(AMT) Load next coin up
+ ADD COINS,5(VAL) Add it's value to the amount
+ STA COINS,5(AMT) Save it
+ DEC5 1 Go back to previous type
+ STZ COINS,5(AMT) Zero it out
+ JMP CURRVAL Go back to the main loop
+DONE HLT
+* Tables to keep the values and counts
+* The below can be used to test for 1000 (1:2), 100 (3:4), and 10 (5:5)
+MAX CON 499 MAX AMOUNT OF CENTS BEFORE COUNTER RESETS IS 221
+WANTED CON 62 THE COMBINATION WE WANT
+TYPES CON 5 NUMBER OF TYPES - 1
+COINS CON 1 PENNIES
+ CON 5 NICKLES
+ CON 10 DIMES
+ CON 25 QUARTERS
+ CON 50 HALF-DOLLARS
+ CON 100 DOLLARS
+PRMPT ALF "WHAT "
+ ALF "AMOUN"
+ ALF "T <IN"
+ ALF " CENT"
+ ALF "S> DO"
+ ALF " YOU "
+ ALF "WANT "
+ ALF "MAX 2"
+ ALF "20: "
+ ORIG PRMPT+14
+INPT1 CON 0
+INPT2 CON 0
+* This will be our printline
+ ORIG PRMPT+28
+PBUF CON 0 COUNT
+ ALF " DLR"
+ ALF ": "
+ ALF " HLF"
+ ALF ": "
+ ALF " QTR"
+ ALF ": "
+ ALF " DMS"
+ ALF ": "
+ ALF " NCKL"
+ ALF ": "
+ ALF " PNY"
+ ALF ": "
+ END PROG